OGRE 3D游戏开发框架指南
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当我在2001年开始做OGRE项目的时候,我的初衷只是想做一些可以帮助开发者(当然首先也是为了我自己)尽可能减少实时3D的开发难度而同时又增加开发灵活性的事情。这在那个时候确实不是什么宏伟的计划,而仅仅是出于个人角度的原本应该做的事情,而最终却被全世界范围内大量开发者所支持,这着实令我惊讶。我以前从没有想过OGRE能在当今如此流行,更没有想到我能有幸被邀请为本书做一个简短的序言。即使我无从阅读一本用中文撰写的书籍,我依然非常欣慰地看到,在地球的另一侧会有这样一群人满怀激情地加入到OGRE事业中,并且投入大量时间来完成此书,更重要的是,有这样一群人,比如你,出于对OGRE的热衷,来阅读此书。

因此我要感谢本书作者为此而做出的不懈努力,并且希望你能从本书中收获对OGRE更多的满意,就像我设计之初所希望的那样。哪天我们真应该见个面,或许你还可以教我一些有关3D的中文词汇。

Since I began the Ogre project in 2001, my primary goal was to create something that helped developers (and by that I mean myself first of all!), to do what they wanted to with real-time 3D, with as little difficulty and with as much flexibility as possible. There really wasn't a grand plan at the time, just a personal vision of how I thought things should be done, which as it happens turned out to be very compatible with the visions of a lot of other people around the world too. This was a surprise to me - I never imagined Ogre would become as popular as it is today, and as such I'm very honoured to have been invited to write a small foreword for this book. Even though I won't be able to read it - since I can't read Chinese -it's very pleasing to know that there are people on the other side of the world who care enough about the project I started to invest their own time in writing such a book, and that there are people, like you, who want to read about it.

So my thanks go to the authors for their efforts, and I hope you all get as much satisfaction out of using Ogre as I did creating it. Should we meet one day, perhaps you can teach me some 3D-related words in Chinese.

I hope that sounds OK.

Good look with the book!

Best regards

Steve Streeting

OGRE创始人和ogre3d.org项目主管