Beginning C++ Game Programming
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Chapter 2. Variables, Operators, and Decisions – Animating Sprites

In this chapter we will do quite a bit more drawing on the screen and to achieve this we will need to learn some of the basics of C++.

Here is what is in store:

  • Learning all about C++ variables
  • Seeing how to manipulate the values stored in variables
  • Adding a static tree, ready for the player to chop
  • Drawing and animating a bee and three clouds